Interactive action figures for gaming system

ABSTRACT

An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the interne and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character&#39;s traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.

This application claims priority of provisional application, Ser. No.60/484,834, filed Jul. 2, 2003, which is incorporated herein by thisreference.

BACKGROUND OF THE INVENTION

1. Field of the Invention

This invention relates generally to gaming platforms available on theInternet, computer CDs, or other gaming systems. More specifically, thisinvention relates to an action figure and/or three-dimensionalaccessories that include access codes enabling users to engage invarious games and activities wherein the particular action figure andaccessories are reflected in an electronic identity corresponding to theaccess codes.

2. Related Art

The advancement of the Internet has brought about many opportunities forusers to engage in games and other activities including those in whichindividual users compete against one another. These games and activitiesallow users to interact in various capacities. For example, some gamingplatforms allow users to play simple card games against one another,while others allow Internet users to compete against their peers inaction and/or adventure simulations such as those in which variouscharacters duel in hand-to-hand combat.

In U.S. Pat. No. 5,964,660 (James et al.) an Internet gaming system isdisclosed that allows a large number of computer users running a Webbrowser to play a game via the network. Users input moves and becomeapprised of the state of the game, using the basic input/outputfunctions of their browser.

U.S. Pat. No. 6,276,672 B1 (Vance) teaches a remotely accessible game,such as an Internet game, to encourage consumers to purchase specificproducts. When a product like a bottle of water is purchased, an accesscode is provided inside the label or beneath the cap. Using the accesscode as a login password, consumers may take part in a particular game.

US Patent Application No. US2002/0183119A1 (Fessler) describes anexternal game enhancer that may be used with an electronic gamingsystem. The game enhancer may be a small plug-in external item,containing storage memory, which can be quickly and directly connectedto the electronic gaming platform so that the memory is accessible bythe gaming machine when the game is played. The game enhancer may bebuilt into a toy or consumer product like a key chain.

U.S. Pat. No. 6,616,532 B2 (Albrecht) also describes a game enhancementsystem that provides a consumer product with a memory device that may betransferred to the game memory for enhancing the functionality of theelectronic game. Alternatively, a pass word for enhancing thefunctionality of the electronic game may be provided to a consumer uponpurchase of a product.

SUMMARY OF THE INVENTION

The invention comprises a gaming platform and/or an action figureadapted to interact with the gaming platform. The characteristics of acomputer game character are related to a customizable action figure thatmay, in itself, be a source of entertainment or a display item for userseven when said users are not connected to the gaming platform. Thecustomizable action figure may provide access for game users toparticipate remotely in games and/or other activities via the Internetor other computer or game programs. Alternatively or additionally, thecustomizable action figure may allow game users to enhance thecharacter/team, for example, by changing their characteristics, such asattributes, powers, weapons, equipment, experience points, levels,feats, strengths, weaknesses, etc. This access and/or enhancement may beprovided by inputting, into the gaming platform, one or more serialnumbers that are associated with the action figure and/or accessoriesfor the action figure. Preferably, the gaming platform is adapted tosave the character with its enhanced attributes, so that the user maylater return to the game with the character in the same condition aswhen the user left the game. The action figure may provide not onlyaccess or enhancement to an enjoyable activity via its interaction withthe Internet or other gaming platform, but also a source ofentertainment in its physical, toy form.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a schematic view of one embodiment of an invented interactivegaming platform accessible via the Internet.

FIG. 2 is a perspective view of one embodiment of the inventedinteractive action figure in an Internal gaming platform, displayed on acomputer screen.

FIG. 3 is a perspective view of one embodiment of an action figureholding two accessories, and having a serial number on the leg surface(which is shown enlarged to the side of the leg).

FIGS. 4A, 4B, 4C, 4D, and 4E illustrates embodiments of some possibleaccessories that may be purchased for the action figure of FIG. 3, andthat may have their serial numbers input into the gaming platform ofFIG. 1 to modify/enhance the game character of FIG. 2.

DETAILED DESCRIPTION OF THE INVENTION

In preferred embodiments of the invention, each action figurecorresponds to a different computer identity, or character, in a varietyof different gaming platforms managed by remote servers, and/or in othercomputer or game programs. When the action figure and/or programming isdesigned or and manufactured, information based on the physicalattributes of the action figure is programmed into the server/program tocreate the particular character identity in the gaming platform. Aserial number is provided on or with the action figure, either on asurface of the action figure or in the packaging for the action figure.For example, the serial number may be provided by etching, molding, oradhesive or tied-on label. Alternatively, the serial number may beprovided by including it on or inside the packaging for the actionfigures, for example, on a tag, sheet, or ID tag inside the box.Preferably, the serial number is not visible from the outside of thepackaging, so that a consumer may not see or record the serial numberuntil he/she purchases the action and opens the packaging. The serialnumber may be a number and/or letters, and may or may not convey, whensimply read or viewed by the consumer, information about the character,accessory, or characteristic. For example, a serial number may be styledsuch as: 1035589, SM1035589, SUPERMANSTRENGTH1035589, 4011856, H4011856,HEALTH4011856, etc. Any number of action figures may be supplied with asingle serial number. For example, different superhero action figurespreferably will have different serial numbers, for example, one serialnumber for all Spiderman™ action figures, and a different serial numberfor all Green Goblin™ action figures. Or, a certain portion of a singlesuperhero may have one serial number and another portion of that samesuperhero may have a different serial number. Or, every action figuremay have a different serial number. Other system of serial numbers maybe designed.

When the action figure is purchased, the owner of the action figure usesthe serial number provided with the action figure as an access codeto 1) access a game/activity; and/or 2) access a character in thegame/activity, depending on the embodiment of the gaming platform. Theprogramming and instructions may instruct the owner to input all of theserial number, or a portion of the serial number (such as the numbersonly). Once the game and/or the character is activated, the charactermay, for example, compete against similar characters, embark on anadventure alone, or join a team of other characters in a competition oradventure.

Further, owners of such action figures may modify/enhance their gameplatform characters by purchasing accessories, each of which preferablyis also are provided with a serial number. Upon registering the serialnumbers of the various accessories with a particular electroniccharacter, by inputting the accessory serial number into the gamingplatform, these accessories become part of the identity of the gamecharacter for future use. These accessory items, for example, may beitems or attributes, to make a character stronger, more dangerous, livelonger, brandish different weapons, etc.

The action figures are preferably three-dimensional figures, in the formof miniature humans, superheros, animals, gods, mythical persons orbeasts, robots, for example. Preferably, each of the action figures hasvisible features, such as body parts; hair, fur, feathers; clothing orarmor; facial expressions; logos; or other features that make the actionfigure identifiable. These features may be molded, painted, attached orotherwise connected or provided on the action figure. The action figuresmay or may not have joints, bending limbs or parts, or other moveableparts. Some or all of these features are the information that isprogrammed into the character in the gaming system, at least to anextent that the viewer/player of the game, once the game character isaccessed (preferably by the serial number on the three-dimensionalaction figure), recognizes that the character is the sameperson/animal/entity as the action figure. So, the action figure may besaid to “visually correspond” to the electronic/computer game character,or to “be in the likeness of” the electronic/computer game character,and vice versa. Thus, the three-dimensional, physically tangible actionfigure has a substantial resemblance to the two-dimensional, digitalcharacter in the computer/game.

The “accessories” described above are preferably also three-dimensional,physically tangible items, purchased at a store, through a catalog, overthe internet, or otherwise acquired. The accessories preferably areitems that are miniatures of items that the action may be dressed in,ride on or in, fight with, or otherwise use in a hand, paw, claw, etc.Such items would be armor, leather couplets, chain mail, helmets,swords, guns, knives, laser weapons, grenades, horses, motorcycles,tanks, helicopters, etc. Thus, these items have a substantialresemblance to the enhancement that is being unlocked by the item'sserial number, and these items may be attached to, held by, or mountedby, the action figure. Alternatively, the accessories may be items thatare symbols of less tangible traits, such as health, strength, courage,wisdom, intelligence, weakness, etc. Such accessories may be a medallionor badge shaped like a small clenched first for “strength”; aheart-shaped medallion or badge for “health”; a book-shaped medallion orbadge for “wisdom”, for example. Preferably, the accessory representingthe less tangible trails are medallions or badges or other forms thatcan be attached to the action figure and that are sized appropriatelyfor the size of the action figure. Other shapes or forms may be used,such as a plate, a banner, a tag, or simply an item to be placed besidethe action figure. As with the action figure, the serial number may beapplied directly onto the accessory item or in or on packaging for theaccessory. As with the action figure, preferably the serial number isnot visible to the consumer/owner until he or she opens the package.

Each time game play is suspended, information regarding the changingcharacteristics of the game “player” (the character) is stored on theserver so that each time the game is accessed the most current “player”is retrieved. If there is only one game “player” active in a game, theuser may stop play at any time and save his or her information. Whenmore than one user is involved, play may be halted at any break in theaction or at such point all users agree to stop. At some time in thecourse of game play, the character may become weaker or die. At thispoint, owners of the action figure may purchase additional strength orlives for their character or pay to have their character resurrected orcloned so that they can continue playing the game.

Referring now to the figures, an embodiment of an interactive actionFIG. 10 for use with Internet gaming platforms 20 is illustrated. Theinteractive action figure comprises an action figure toy 10 whichcontains a serial number 25 corresponding to a specific computeridentity or game character 30. The character 30 may be brought to lifewithin a specific gaming network using the serial number 25 as a firstaccess code. Providing the required access code 25 to the appropriatenetwork server 40 or managing device activates the particular character30 within the gaming framework. Once activated, the character 30proceeds in the game according to the rules of the game. For example,the character 30 may compete in hand-to-hand combat against anothersimilar character or embark upon an adventure alone.

Preferably, the invented interactive action FIG. 10 may take manyphysical forms to appeal to a wide range of users. For example, theaction figure may be a warrior, a sports figure, a casino gambler, adoll, or a teddy bear. The specific gaming platform may then be designedaround the particular figure and its intended audience. For example, ateddy bear may be intended for children and an appropriate computeridentity may embark on an adventure that teaches valuable skills orlessons along the way. Alternatively, a warrior may appeal to a moreadult audience. Consequently, its character may participate in a streetfight or other intense or dangerous competition.

In a preferred embodiment, the gaming platform connects (50) a largenumber of individual users owning action figures and their correspondingcomputer identities, as shown in FIG. 1. Within the gaming platform, thecharacters may be formed into teams to compete in, for example, a soccergame, rugby competition, or a war (60). However, connecting users is notnecessary so long as the individual user may access the appropriatecomputer identity using the action figure serial number and engage in anenjoyable activity via the Internet. Preferably, a centralizedmanagement device continually stores and updates character informationas game play proceeds so that users may quit at any time and return tothe game later and retrieve the most “current” computer identity fortheir action figure. For example, if a user completes a level in a game,this information would be stored and the user would not have to returnto this level in the future. Preferably, where many users are active ina single game, users may quit at any time there is a break in play orwhen all users agree to suspend play.

One of many possible embodiments of an invented interactive action FIG.10 on the Internet is depicted in FIG. 2. This action FIG. 10 is shownin FIG. 3 in his basic form, with two weapon accessories 70, 75 alreadyadded. Additional accessories are shown in FIGS. 4A-4E, including boots80, chest armor 90, face mask 85, arm armor 95, and wisdom (book)accessory 100. One may note the close resemblance between the actionFIG. 10 in FIG. 3 and the game character 30 of FIG. 2, wherein thecharacter has been enhanced with weapon accessories 70′, 75′, and boot80′, face mask 85′, and chest armor 90′ accessories).

As game play proceeds, users may update or modify their computercharacters by purchasing accessories for their action figures, forexample, according to the above description of accessories. Preferably,each accessory item has a serial number (125, 126, 127, 128, 129) or“secondary access code” with which it is associated, either by attachingor implanting the serial number to or in the accessory item, or byplacing the serial number inside the packaging. After inputting thefirst access code (preferably the action figure's serial number) intothe network managing system, one or more secondary access codes may beinput to update the existing computer character identity. As describedabove, such accessory items may be intangible; for example, anindividual may purchase accessory items that represent additional livesfor their computer character or strength enhancers that bolster theirchances of success. Alternatively, the accessory items may be physicalitems or equipment such as weapons or clothing as shown in FIG. 3.Inputting secondary codes for accessory items prompts the networkmanaging system to associate these items with the computer identitycorresponding to the first access code.

At some point in the course of game play, a specific character mayexpire within a particular gaming platform. For example, a character maydie in the midst of a battle or come to the end of a particular journeyafter all preceding levels have been passed. If this occurs, an actionfigure owner may pay to have their character revived (for example,resurrected, cloned, or refreshed). This revival procedure may involvepurchasing another action figure with an additional/updated serialnumber, or purchasing another serial number without buying anotheraction figure via a revival product or service associated with theparticular character, which may be distributed after payment is made tothe manufacturer of the action figures or the manager of the gamingsystem.

While the preferred embodiments are described as being adapted for usein an Internet gaming platform, other gaming platforms may be used. Forexample, computer CD games, or gaming systems of the types representedby the popular PS2™ or X-box™ systems, might be adapted for use inembodiments of the invention. For example, such systems may be adaptedto accept input of serial numbers to unlock games, characters, and/orcharacteristics of the characters, such as traits, weapons, weaknesses,etc. Therefore, while the current preferred embodiments include multipleusers of Internet games, other embodiments and especially futureembodiments may include non-Internet gaming systems for one or moreusers.

Although this invention has been described above with reference toparticular means, materials, and embodiments, it is to be understoodthat the invention is not limited to these disclosed particulars, butextends instead to all equivalents within the scope of the followingclaims.

1-116. (canceled)
 117. A method of providing a virtual environment by aserver connected to a network, said method comprising: receiving atransmission of first registration information over a network toregister a first product; responsive to registering the first product,serving content to be transmitted over the network for displaying avirtual representation of the first product; receiving a transmission ofsecond registration information over the network to register a secondproduct; responsive to registering the second product, servingadditional content for enhancing said virtual representation of thefirst product.
 118. The method of claim 117, wherein said first productincludes a tangible toy and a human readable code hidden with the toy,and wherein said first registration information includes at least aportion of said code.
 119. The method of claim 118, wherein said secondproduct includes an accessory to said first product.
 120. The method ofclaim 119, wherein said second product includes a second human readablecode, and wherein said second registration information includes at leasta portion of said second human readable code.
 121. The method of claim120, wherein said enhancing includes providing an accessory item forsaid virtual representation of the first product.
 122. The method ofclaim 119, wherein said enhancing includes providing an accessory itemfor said virtual representation of the first product.
 123. The method ofclaim 117, wherein said network is the Internet.
 124. The method ofclaim 117, wherein said first product is a toy, wherein said virtualrepresentation of the toy has characteristics that impact use in saidvirtual environment, and wherein said enhancing includes providingenhanced characteristics.
 125. A method of providing a virtualenvironment including a computer activity, said method comprising: aserver receiving a transmission of first registration information over anetwork to register a tangible first product; responsive to registeringthe first product, said server serving content to be transmitted overthe network for displaying a virtual representation of the firstproduct; said server receiving a transmission of second registrationinformation over the network to register a second product; responsive toregistering the second product, said server serving additional contentfor enhancing said virtual representation of the first product.
 126. Themethod of claim 125, wherein said first product includes a humanreadable code hidden with the product, and wherein said firstregistration information includes at least a portion of said code. 127.The method of claim 126, wherein said second product includes a tangibleaccessory to said first product.
 128. The method of claim 127, whereinsaid second product includes a second human readable code, and whereinsaid second registration information includes at least a portion of saidsecond human readable code.
 129. The method of claim 128, wherein saidenhancing step includes providing an accessory item for said virtualrepresentation of the first product.
 130. The method of claim 127,wherein said enhancing step includes providing an accessory item forsaid virtual representation of the first product.
 131. The method ofclaim 125, wherein said network is the Internet.
 132. The method ofclaim 125, wherein said first product is a toy, wherein said virtualrepresentation of the toy has characteristics that impact use in saidpresentation, and wherein said enhancing step includes providingenhanced characteristics. 133-141. (canceled)
 142. A method of providinga game on a computing device, said method comprising: providing anaction figure with a unique first access code that is initially hiddenfrom view; providing an accessory with a unique second access code thatis initially hidden from view; registering said action figure on saidcomputing device using said first access code; responsive to registeringsaid action figure, providing a character for participating in saidgame, said character substantially resembling said action figure,wherein said character is provided such that it can be animated by auser in said game using said computing device; registering the accessoryon said computing device using said second access code; and responsiveto registering the accessory, modifying a characteristic of thecharacter in said game.
 143. The method of claim 142, wherein saidcomputing device is a video game console.
 144. The method of claim 142,wherein said game also includes an additional character animated by anadditional user for interacting with said character.
 145. The method ofclaim 144, wherein said computing device is connected to an additionalcomputing device via a communication network, and wherein the additionaluser animates the additional character using the additional computingdevice.
 146. The method of claim 142, wherein said accessory isintangible.
 147. The method of claim 142, wherein said accessory is atangible accessory for said action figure.
 148. The method of claim 147,wherein responsive to registering the accessory, said character obtainsan animated accessory that substantially resembles the accessory. 149.The method of claim 148, wherein said character has a trait that impactsthe character's performance in said game, and responsive to registeringthe accessory, said trait is improved.
 150. The method of claim 142,wherein said character has a trait that impacts the character'sperformance in said game, and wherein responsive to registering theaccessory, said trait is modified.
 151. The method of claim 142, whereinsaid game is provided by a server connected to the computing device viaa communication network.
 152. A method of providing a game on acomputing device, said method comprising: registering a tangible actionfigure on said computing device using a unique and human readable firstaccess code provided with the action figure that is initially hiddenfrom view; responsive to registering said action figure, providing acharacter for participating in said game, said character substantiallyresembling said action figure, wherein said character is provided suchthat it can be animated by a user in said game using said computingdevice and further wherein said character is provided with traits thatimpact a performance of the character in the game; registering anaccessory on said computing device using a unique and human readablesecond access code provided with the accessory that is initially hiddenfrom view; and responsive to registering the accessory, modifying anappearance of said character, and also modifying at least one of saidtraits of said character in said game. 153-161. (canceled)
 162. A systemcomprising: a three-dimensional figure, said three-dimensional figureassociated with a first access code; a computer system, including aninterface that allows entering said first access code, and responsive toreceiving said first access code, providing a likeness of thethree-dimensional figure, and controlling interaction with said likenessof the three-dimensional figure on the computer system; and an accessoryfor the likeness of the three-dimensional figure, said accessoryassociated with a second access code; wherein said interface of saidcomputer system also allows entry of said second access code, andresponsive to entry of said second access code, said computer systemprovides information indicative of said accessory, said informationindicative of said accessory being associated with said likeness of saidthree-dimensional figure.
 163. A system as in claim 162, wherein saidthree-dimensional figure is packaged in packaging, and wherein saidfirst access code is associated with said packaging.
 164. A system as inclaim 163, wherein said first access code is provided in said packagingin a way that is not visible without opening the packaging.
 165. Asystem as in claim 162, wherein said first access code comprises aseries of letters.
 166. A system as in claim 165, wherein each of aplurality of individual three-dimensional figures has a unique firstaccess code.
 167. A system as in claim 162, wherein said computer systemprovides an activity and allows said likeness of said three-dimensionalfigure to interact as part of said activity on the computer system. 168.A system as in claim 162, wherein said accessory is associated with athree dimensional version of the accessory.
 169. A system as in claim168, wherein said three dimensional version of the accessory is an itemthat can be used with said three-dimensional figure.
 170. A system as inclaim 169, wherein said computer system allows said informationindicative of the accessory to be used with said likeness of saidthree-dimensional figure in a way in which said three dimensionalversion of said accessory is used with said three-dimensional figure.171. A system as in claim 162, wherein said accessory is an attributethat changes a characteristic of said likeness of said three-dimensionalfigure.
 172. A system as in claim 171, wherein said attribute makes thelikeness of said three-dimensional figure in the computer system takeactions on said computer during said interaction which make the likenessappear stronger.
 173. A system as in claim 171, wherein said attributemakes the likeness of said three-dimensional figure have morecapabilities than it had before said accessory is added.
 174. A systemas in claim 162, wherein said three-dimensional figure visuallycorresponds to said likeness of the three-dimensional figure.
 175. Asystem as in claim 174, wherein said three-dimensional figure and saidlikeness of the three-dimensional figure each have a same facialexpression that look alike.
 176. A system as in claim 174, wherein saidthree-dimensional figure and said likeness of the three-dimensionalfigure each have the clothing that look alike.
 177. A system as in claim174, wherein said three-dimensional figure includes a logo thereon, andsaid likeness of the three-dimensional figure each have a logo thereonthat look alike.
 178. A system as in claim 162, wherein said accessorycauses said computer system to change a characteristic of a behavior ofthe likeness of the three-dimensional figure.
 179. A system as in claim178, wherein said accessory has a likeness which represents anindication of the way in which the behavior of the three-dimensionalfigure is changed.
 180. A system as in claim 162, wherein said accessoryhas a packaging, and said second access code is associated withpackaging for the accessory.
 181. A system as in claim 180, wherein saidsecond access code is associated with said packaging in a way thatprevents the second access code from being visible until the packagingis opened.
 182. A system as in claim 162, wherein said three-dimensionalfigure is one of a warrior, a sports figure, a casino gambler, a doll,or a teddy bear.
 183. A system as in claim 162, wherein said computersystem allows said virtual representation to move between areas, andstores a last area of said virtual representation within said computersystem.
 184. A system as in claim 183, wherein said computer systemautomatically returns to said last area.
 185. A system as in claim 162,wherein said first access code has an expiration, and said second accesscode extends defers said expiration.
 186. A system as in claim 162,wherein said computer system senses an action taken by a user to entersaid first access code.
 187. A system as in claim 186, wherein saidcomputer system also senses an action taken by a user to enter saidsecond access code.
 188. A system as in claim 162, wherein said computersystem provides an interface which allows manual entry of said firstaccess code can be entered over a network, and accepts said entry ofsaid first access code over said network.
 189. A system as in claim 188,wherein said computer system provides an interface which allows manualentry of said first access code, and accepts said entry of said firstaccess code over said network.
 190. A system as in claim 162, whereinsaid computer system stores at least one of said first and second accesscodes in a user account. 191-212. (canceled)
 213. A combinationcomprising: a three-dimensional figure, said three-dimensional figureassociated with a first alphanumeric access code; a computer system,including an interface that allows entering said first alphanumericaccess code, and responsive to receiving said first alphanumeric accesscode, providing a likeness of the three-dimensional figure, and allowinginteraction with said likeness of the three-dimensional figure on thecomputer system; and a three-dimensional accessory for thethree-dimensional figure, said three-dimensional accessory usable withthe three-dimensional figure, and said three-dimensional accessoryassociated with a second alphanumeric access code; wherein said computersystem also allows entry of said second alphanumeric access code, andresponsive to entry of said second alphanumeric access code, provides avirtual representation of said three-dimensional accessory associatedwith said likeness of said three-dimensional figure in a way that allowsinteraction with both said likeness of said three-dimensional figure andsaid virtual representation of said three-dimensional accessory, andwhere said likeness of said three dimensional figure is modified by saidvirtual representation of said accessory.
 214. A combination as in claim213, wherein said three-dimensional accessory is an item of clothingthat can be worn on said three-dimensional figure, and wherein saidsecond alphanumeric access code causes said likeness of saidthree-dimensional figure to be shown with a likeness of said item ofclothing.
 215. A combination as in claim 213, wherein saidthree-dimensional figure is packaged in packaging, and wherein saidfirst alphanumeric access code is associated with said packaging.
 216. Acombination as in claim 215, wherein said first alphanumeric access codeis provided in said packaging in a way that is not visible withoutopening the packaging.
 217. A combination as in claim 213, wherein saidthree-dimensional figure visually corresponds to said likeness of thethree-dimensional figure.
 218. A combination as in claim 217, whereinsaid three-dimensional figure, and said likeness of thethree-dimensional figure each have a facial expression that look alike.219. A combination as in claim 213, wherein said three-dimensionalaccessory has a packaging, and said second alphanumeric access code isassociated with packaging for the three-dimensional accessory.
 220. Acombination as in claim 219, wherein said second alphanumeric accesscode is associated with said packaging in a way that prevents the secondalphanumeric access code from being visible until the packaging isopened.
 221. A method as in claim 213, further comprising purchasingsaid three-dimensional accessory in a store.
 222. A system comprising: acomputer system, including an interface that allows entering a firstaccess code that is associated with a three-dimensional figure, andresponsive to receiving said first access code, said computer systemproviding a likeness of the three-dimensional figure, and said computersystem allowing interaction with said likeness of the three-dimensionalfigure on the computer system, and said likeness having a firstcharacteristic on the computer system; and said computer systemaccepting a second access code, different than the first access code,and responsive to said accepting, changing said first characteristic ofsaid likeness of the three-dimensional figure on said computer system.223. A system as in claim 222, further comprising the three-dimensionalfigure.
 224. A system as in claim 223, wherein said three-dimensionalfigure is packaged in packaging, and wherein said first access code isassociated with said packaging.
 225. A system as in claim 224, whereinsaid first access code is provided in said packaging in a way that isnot visible without opening the packaging.
 226. A system as in claim223, wherein said first and second access codes each comprise a seriesof letters.
 227. A system as in claim 226, wherein each of a pluralityof individual three-dimensional figures has a unique first access code.228. A system as in claim 223, wherein said computer system provides anactivity and allows said likeness of said three-dimensional figure toaccess said activity, and wherein said second access code changes theway that said likeness reacts when accessing said activity.
 229. Asystem as in claim 228, wherein said second access code makes thelikeness of said three-dimensional figure in the computer systemstronger in said activity.
 230. A system as in claim 228, wherein saidsecond access code makes the likeness of said three-dimensional figurein the computer system have more capabilities than it had before saidsecond access code was used.
 231. A system as in claim 223, wherein saidthree-dimensional figure visually corresponds to said likeness of thethree-dimensional figure.
 232. A system as in claim 231, wherein saidthree-dimensional figure, and said likeness of the three-dimensionalfigure each have a facial expression that look alike.
 233. A system asin claim 231, wherein said three-dimensional figure and said likeness ofthe three-dimensional figure each have an item of clothing that lookalike.
 234. A system as in claim 223, wherein said second access codemakes the likeness of said three-dimensional figure in the computersystem have a changed behavior of the likeness than it had before saidsecond access code was accepted.
 235. A system as in claim 223, furthercomprising an image associated with said second access code, and whereina visual content of said image represents the way in which the firstcharacteristic of the three-dimensional figure is changed by saidaccepting said second access code.
 236. A system as in claim 223,wherein said first access code has an expiration, and said second accesscode defers said expiration.
 237. A combination comprising: a computersystem, including an interface that allows accepting a first accesscode, and responsive to receiving said first access code, providing alikeness of a three-dimensional figure, and allowing interaction withsaid likeness of the three-dimensional figure on the computer system,and also accepting a second access code associated with thethree-dimensional figure, said second access code changing a way thatsaid likeness of the three-dimensional figure on said computer systemreacts to said interaction; and a physically viewable item,representative of said second access code, said physically viewable itemrepresenting an indication of the way in which a behavior of thelikeness of the three-dimensional figure is changed.
 238. A combinationas in claim 237, further comprising the three-dimensional figure; andwherein said first access code is associated with said three-dimensionalfigure.
 239. A combination as in claim 238, wherein saidthree-dimensional figure is packaged in packaging, and wherein saidfirst access code is associated with said packaging.
 240. A combinationas in claim 239, wherein said first access code is provided in saidpackaging in a way that said first access code is not visible withoutopening the packaging.
 241. A combination as in claim 237, wherein saidfirst access code comprises a series of letters.
 242. A combination asin claim 241, wherein each of a plurality of individualthree-dimensional figures has a unique first access code.
 243. Acombination as in claim 237, wherein said computer system provides anactivity and allows said likeness of said three-dimensional figure toaccess said activity, and said behavior includes a way that saidlikeness of the three-dimensional figure accesses said activity.
 244. Acombination as in claim 237, wherein said change of behavior is anattribute that makes the likeness of the three-dimensional figure in thecomputer system stronger.
 245. A combination as in claim 244, whereinsaid physically viewable item looks like a fist.
 246. A combination asin claim 237, wherein said change of behavior is an attribute that makesthe likeness of the three-dimensional figure in the computer system haveimproved health.
 247. A combination as in claim 246, wherein saidphysically viewable item looks like a body part.
 248. A combination asin claim 237, wherein said change of behavior is an attribute that makesthe likeness of the three-dimensional figure in the computer system haveimproved wisdom.
 249. A combination as in claim 248, wherein saidphysically viewable item looks like a book.
 250. A combination as inclaim 237, wherein said three-dimensional figure visually corresponds tosaid likeness of the three-dimensional figure.
 251. A combination as inclaim 250, wherein said three-dimensional figure, and said likeness ofthe three-dimensional figure, each have a facial expression that lookalike.
 252. A combination as in claim 237, wherein said physicallyviewable item comprises an accessory associated with said second accesscode, said accessory having a tangible three-dimensional form.
 253. Acombination as in claim 252, wherein said computer system allows alikeness of said accessory to be used with said likeness of saidthree-dimensional figure in a similar manner that said accessory is usedwith said three-dimensional figure.
 254. A combination as in claim 252,wherein said accessory has packaging, and said second access code isassociated with said packaging for the accessory.
 255. A combination asin claim 252, wherein said accessory is a badge.
 256. A combination asin claim 252, wherein said accessory is a medallion.
 257. A combinationas in claim 237, wherein said second access code extends an expirationdate of said first access code.
 258. A combination comprising: atangible figure, having a first access code physically associated withsaid tangible figure; a computer system, including an interface thatallows entering said first access code, and responsive to receiving saidfirst access code, providing a likeness of the tangible figure, andallowing interaction with said likeness of the tangible figure on thecomputer system; and a tangible accessory for the tangible figure, saidtangible accessory physically associated with a second access code;wherein said computer system also allows entry of said second accesscode, and responsive to entry of said second access code, providesinformation indicative of said tangible accessory as associated withsaid likeness of said tangible figure.
 259. A combination as in claim258, wherein said tangible figure is packaged in packaging, and whereinsaid first access code is associated with said packaging.
 260. Acombination as in claim 259, wherein said first access code is providedin said packaging in a way that said first access code is not visiblewithout opening the packaging.
 261. A combination as in claim 258,wherein said first access code comprises a series of letters.
 262. Acombination as in claim 258, wherein each of a plurality of individualtangible figures has a unique first access code.
 263. A combination asin claim 258, wherein said computer system provides an activity andallows said likeness of said tangible figure to access said activity.264. A combination as in claim 263, wherein said tangible accessory isan item that can be used with said tangible figure.
 265. A combinationas in claim 264, wherein said computer system allows said informationindicative of said tangible accessory to be used with said likeness ofsaid three-dimensional figure in a similar manner that said tangibleaccessory is used with said tangible figure.
 266. A combination as inclaim 258, wherein said first access code has an expiration, and saidsecond access code defers said expiration.
 267. A system comprising: acomputer system, including an interface that allows accepting a firstalphanumeric access code and responsive to receiving said firstalphanumeric access code, providing a likeness of a three-dimensionalfigure prior to an expiration, and allowing interaction with saidlikeness of the three-dimensional figure on the computer system prior tosaid expiration and preventing said interaction after said expiration,and also accepting a second alphanumeric access code associated with thethree-dimensional figure, said second alphanumeric access code extendingsaid expiration.
 268. A system as in claim 267, further comprising thethree-dimensional figure, associated with said first alphanumeric accesscode.
 269. A system as in claim 268, further comprising an accessory forthe three-dimensional figure, said accessory associated with a thirdaccess code, wherein said computer system also provides informationindicative of said accessory as associated with said likeness of saidthree-dimensional figure responsive to entry of said third access code.270. A method comprising: selling a three-dimensional figure associatedwith a first alphanumeric access code; accepting entry of said firstalphanumeric access code, and responsive to receiving said firstalphanumeric access code, providing a likeness of the three-dimensionalfigure on a computer system, and allowing interaction with said likenessof the three-dimensional figure on the computer-based system; selling anaccessory for the three-dimensional figure, said accessory usable withthe three-dimensional figure, and said accessory associated with asecond alphanumeric access code; and accepting entry of said secondalphanumeric access code, and responsive to entry of said secondalphanumeric access code, providing a virtual representation of saidaccessory associated with said likeness of said three-dimensional figurein a way that allows interaction with both said likeness of saidthree-dimensional figure and said accessory.
 271. A method as in claim270, wherein said accessory is an item of clothing that can be worn onsaid three-dimensional figure, and wherein said second alphanumericaccess code causes said likeness of said three-dimensional figure to beshown with a likeness of said item of clothing.
 272. A method as inclaim 270, further comprising associating said first alphanumeric accesscode with packaging for the three-dimensional figure.
 273. A method asin claim 272, wherein said first alphanumeric access code is provided insaid packaging in a way that said first alphanumeric access code is notvisible without opening the packaging.
 274. A method as in claim 270,wherein said three-dimensional figure visually corresponds to saidlikeness of the three-dimensional figure.
 275. A method as in claim 274,wherein said three-dimensional figure, and said likeness of thethree-dimensional figure each have a facial expression that look alike.276. A method as in claim 270, wherein said accessory has a packaging,and said second alphanumeric access code is associated with packagingfor the accessory.
 277. A method as in claim 270, wherein said secondalphanumeric access code is associated with said packaging in a way thatprevents the second alphanumeric access code from being visible untilthe packaging is opened.
 278. A method comprising: accepting entry of afirst access code on a computer system, where said first access code isassociated with a three-dimensional figure; responsive to receiving saidfirst access code, providing a likeness of the three-dimensional figureon the computer system; using the computer system for allowinginteraction with said likeness of the three-dimensional figure on thecomputer system, where said likeness has a first characteristic on thecomputer system; accepting a second access code on the computer system,wherein said second access code is different than the first access code;and responsive to said accepting the second access code, changing saidfirst characteristic of said likeness of the three-dimensional figure onsaid computer system.
 279. A method as in claim 278, wherein said firstand second access codes each comprise a series of alphanumerics.
 280. Amethod as in claim 278, further comprising providing an activity on thecomputer system and interacting with said likeness of saidthree-dimensional figure as part of said activity, and wherein saidsecond access code changes the way that said likeness reacts whenaccessing said activity.
 281. A method as in claim 280, wherein saidsecond access code makes the likeness of said three-dimensional figurein the computer system stronger in said activity.
 282. A method as inclaim 280, wherein said second access code makes the likeness of saidthree-dimensional figure in the computer system have more capabilitiesthan it had before said second access code was used.
 283. A method as inclaim 278, wherein said second access code makes the likeness of saidthree-dimensional figure in the computer system have a changed behaviorof the likeness than it had before said second access code was accepted.284. A method as in claim 278, further comprising an image associatedwith said second access code, and wherein a visual content of said imagerepresents the way in which the first characteristic of thethree-dimensional figure is changed by said accepting said second accesscode.
 285. A method as in claim 278, wherein an action taken responsiveto entry of said first access code has an expiration, and said secondaccess code defers said expiration. 286-303. (canceled)
 304. A systemcomprising: a three-dimensional figure, said three-dimensional figureassociated with a first access code; a computer system, including aninterface that accepts said first access code, and responsive toreceiving said first access code, producing an output that displays alikeness of the three-dimensional figure, and controlling interactionwith said likeness of the three-dimensional figure on the computersystem, where the computer system prevents said interaction with saidlikeness of the three-dimensional figure on said computer system by theuser prior to said first access code being entered; and an accessory forthe three-dimensional figure, said accessory associated with a secondaccess code; wherein said computer system also accepts entry of saidsecond access code, and responsive to entry of said second access codeprovides information indicative of said accessory that modifies theinteraction with said likeness of said three dimensional figure.
 305. Asystem as in claim 304, wherein said three-dimensional figure ispackaged in packaging, and wherein said first access code is associatedwith said packaging.
 306. A system as in claim 305, wherein said firstaccess code is provided in said packaging in a way that said firstaccess code is not visible without opening the packaging.
 307. A systemas in claim 304, wherein each of a plurality of individualthree-dimensional figures has a unique first access code.
 308. A systemas in claim 304, wherein said computer system provides an activity andprovides controls that allow a user to interact with said activity, andsaid computer system allows said likeness of said three-dimensionalfigure to interact as part of said activity on the computer system. 309.A system as in claim 304, wherein said accessory is a tangible item thatcan be used with said three-dimensional figure.
 310. A system as inclaim 309, wherein said computer system controls said informationindicative of the accessory to be used with said likeness of saidthree-dimensional figure in a way in which said accessory is used withsaid three-dimensional figure.
 311. A system as in claim 304, whereinsaid accessory is an attribute that changes a characteristic of saidlikeness of said three-dimensional figure.
 312. A system as in claim311, wherein said attribute makes the likeness of said three-dimensionalfigure in the computer system take actions on said computer during saidinteraction which make the likeness of the three-dimensional figureappear stronger during said interaction.
 313. A system as in claim 311,wherein said attribute makes the likeness of said three-dimensionalfigure have more capabilities than it had before said accessory isadded.
 314. A system as in claim 304, wherein said three-dimensionalfigure visually corresponds to said likeness of the three-dimensionalfigure.
 315. A system as in claim 314, wherein said three-dimensionalfigure and said likeness of the three-dimensional figure each have afacial expression that look alike.
 316. A system as in claim 314,wherein said three-dimensional figure and said likeness of thethree-dimensional figure each have an item of clothing that look alike.317. A system as in claim 314, wherein said three-dimensional figureincludes a logo thereon, and said likeness of the three-dimensionalfigure each have a logo thereon that look alike.
 318. A system as inclaim 304, wherein said accessory causes said computer system to changea characteristic of a behavior of the likeness of the three-dimensionalfigure.
 319. A system as in claim 318, wherein said accessory has alikeness which represents an indication of the way in which the behaviorof the three-dimensional figure is changed.
 320. A system as in claim318, wherein said accessory has a packaging, and said second access codeis associated with packaging for the accessory.
 321. A system as inclaim 320, wherein said second access code is associated with saidpackaging in a way that prevents the second access code from beingvisible until the packaging is opened.
 322. A system as in claim 304,wherein said three-dimensional figure is one of a warrior, a sportsfigure, a casino gambler, a doll, or a teddy bear.
 323. A system as inclaim 304, wherein said computer system controls said virtualrepresentation to move between areas, and stores a last area of saidvirtual representation within said computer system.
 324. A system as inclaim 323, wherein said computer system automatically returns to saidlast area.
 325. A system as in claim 304, wherein said first access codedefines an action, and said action has an expiration, and said secondaccess code defers said expiration.
 326. A system as in claim 304,wherein said computer senses an action taken by a user to enter saidfirst access code.
 327. A system as in claim 326, wherein said computersystem provides an interface which allows manual entry of said firstaccess code can be entered over a network, and accepts said entry ofsaid first access code over said network.
 328. A system as in claim 326,wherein said computer also senses an action taken by a user to entersaid second access code.
 329. A system as in claim 328, wherein saidcomputer system provides an interface which allows manual entry of saidfirst access code over a network, and accepts said entry of said firstaccess code over said network.
 330. A system as in claim 304, whereinsaid computer system stores at least one of said first and second accesscodes in a user account.
 331. A system comprising: a three-dimensionalfigure, said three-dimensional figure associated with a first accesscode; a computer system, including an interface that allows a usertaking an action to enter said first access code, and responsive toreceiving said first access code, producing an output that displays alikeness of the three-dimensional figure, and controlling interactionwith said likeness of the three-dimensional figure on the computersystem; a first accessory for the three-dimensional figure, saidaccessory associated with a second access code; and a second accessoryfor the three-dimensional figure, said accessory associated with a thirdaccess code; wherein said computer system also allows entry of saidsecond and third access codes, and responsive to entry of said secondand third access codes, provides information indicative of said firstand second accessories, said information being viewed as connected withsaid likeness of said three-dimensional figure but said information ofsaid first accessory not being connected to information indicative ofsaid second accessory.
 332. A system as in claim 331, wherein saidthree-dimensional figure is packaged in packaging, and wherein saidfirst access code is associated with said packaging, and provided insaid packaging in a way that said first access code is not visiblewithout opening the packaging.
 333. A system as in claim 331, whereinsaid computer system provides an activity and provides controls thatallow a user to interact with said activity as said interaction.
 334. Asystem as in claim 331, wherein at least one of said accessories are atangible item that can be used with said three-dimensional figure. 335.A system as in claim 334, wherein said computer system controls saidinformation indicative of the accessories to be used with said likenessof said three-dimensional figure in a way in which said accessories areused with said three-dimensional figure.
 336. A system as in claim 331,wherein at least one of said accessories is an attribute that changes acharacteristic of said likeness of said three-dimensional figure.
 337. Asystem as in claim 336, wherein said attribute makes the likeness ofsaid three-dimensional figure in the computer system take actions onsaid computer during said interaction which make the likeness appearstronger during said interaction.
 338. A system as in claim 336, whereinsaid attribute makes the likeness of said three-dimensional figure havemore capabilities than it had before said accessory was added.
 339. Asystem as in claim 331, wherein at least one of said accessories causessaid computer system to change a characteristic of a behavior of thelikeness of the three-dimensional figure.
 340. A system as in claim 339,wherein at least one of said accessories has a likeness which representsan indication of the way in which the behavior of the three-dimensionalfigure is changed.
 341. A system as in claim 339, wherein said at leastone accessory has a packaging, and said second access code is associatedwith packaging for the accessory.
 342. A system as in claim 341, whereinsaid second access code is associated with said packaging in a way thatprevents the second access code from being visible until the packagingis opened.
 343. A system comprising: a three-dimensional figure, saidthree-dimensional figure having a physical packaging that includes afirst access code; a computer system, including an interface that allowsa user taking an action to enter said first access code, and responsiveto receiving said first access code, producing an output that displays alikeness of the three-dimensional figure, and controlling interactionwith said likeness of the three-dimensional figure on the computersystem; and an accessory for the three-dimensional figure, saidaccessory associated with a second access code; wherein said computersystem also allows entry of said second access code, and responsive toentry of said second access code, provides information indicative ofsaid accessory, said information being associated with said likeness ofsaid three-dimensional figure.
 344. A system as in claim 343, whereinsaid first access code is provided in said packaging in a way that saidfirst access code is not visible without opening the packaging.
 345. Asystem as in claim 343, wherein each of a plurality of individualthree-dimensional figures has a unique first access code.
 346. A systemas in claim 343, wherein said computer system provides an activity andprovides controls for said interaction, and said computer system allowssaid likeness of said three-dimensional figure to interact as part ofsaid interaction on the computer system.
 347. A system as in claim 343,wherein said accessory is a tangible item that can be used with saidthree-dimensional figure.
 348. A system as in claim 347, wherein saidcomputer system controls said information indicative of the accessory tobe used with said likeness of said three-dimensional figure in a way inwhich said accessory is used with said three-dimensional figure.
 349. Asystem as in claim 343, wherein said accessory is an attribute thatchanges a characteristic of said likeness of said three-dimensionalfigure during said interaction.
 350. A system as in claim 349, whereinsaid attribute makes the likeness of said three-dimensional figure inthe computer system take actions on said computer during saidinteraction which make the likeness appear stronger during saidinteraction.
 351. A system as in claim 349, wherein said attribute makesthe likeness of said three-dimensional figure have more capabilitiesthan it had before said accessory is added.
 352. A system as in claim343, wherein said three-dimensional figure visually corresponds to saidlikeness of the three-dimensional figure.
 353. A system as in claim 352,wherein said three-dimensional figure and said likeness of thethree-dimensional figure each have a facial expression that look alike.354. A system as in claim 352, wherein said three-dimensional figure andsaid likeness of the three-dimensional figure each have an item ofclothing that look alike.
 355. A system as in claim 352, wherein saidthree-dimensional figure includes a logo thereon, and said likeness ofthe three-dimensional figure each has a logo thereon that look alike.356. A system as in claim 343, wherein said accessory causes saidcomputer system to change a characteristic of a behavior of the likenessof the three-dimensional figure.
 357. A system as in claim 356, whereinsaid accessory has a likeness which represents an indication of a way inwhich the behavior of the three-dimensional figure is changed.
 358. Asystem as in claim 356, wherein said accessory has a packaging, and saidsecond access code is associated with packaging for the accessory. 359.A system as in claim 258, wherein said second access code is associatedwith said packaging in a way that prevents the second access code frombeing visible until the packaging is opened.
 360. A system as in claim343, wherein said three-dimensional figure is one of a warrior, a sportsfigure, a casino gambler, a doll, or a teddy bear.
 361. A system as inclaim 343, wherein said computer system controls said virtualrepresentation to move between areas, and stores a last area of saidvirtual representation within said computer system.
 362. A system as inclaim 361, wherein said computer system automatically returns to saidlast area.
 363. A system as in claim 343, wherein said first access codedefines an action, and said action has an expiration, and said secondaccess code defers said expiration.
 364. A system as in claim 343,wherein said computer senses an action taken by a user to enter saidfirst access code.
 365. A system as in claim 364, wherein said computersystem provides an interface which allows manual entry of said firstaccess code can be entered over a network, and accepts said entry ofsaid first access code over said network.
 366. A system as in claim 364,wherein said computer also senses an action taken by a user to entersaid second access code.
 367. A system as in claim 366, wherein saidcomputer system provides an interface which allows manual entry of saidfirst access code over a network, and accepts said entry of said firstaccess code over said network.
 368. A system as in claim 343, whereinsaid computer system stores at least one of said first and second accesscodes in a user account.
 369. A system comprising: a three-dimensionalfigure, said three-dimensional figure associated with a first accesscode; a computer system, including an interface that allows a-receivingsaid first access code, and responsive to receiving said first accesscode, producing an output that displays a likeness of thethree-dimensional figure, and controlling interaction with said likenessof the three-dimensional figure on the computer system; and an accessoryfor the three-dimensional figure, said accessory associated with asecond access code; wherein said computer system also allows entry ofsaid second access code, and responsive to entry of said second accesscode, provides information indicative of said accessory, saidinformation being associated with said likeness of saidthree-dimensional figure; and wherein at least one of said first andsecond access codes is stored by said computer system in a user account.370. A system as in claim 369, wherein said three-dimensional figure ispackaged in packaging, and wherein said first access code is associatedwith said packaging.
 371. A system as in claim 370, wherein said firstaccess code is provided in said packaging in a way that said firstaccess code is not visible without opening the packaging.
 372. A systemas in claim 369, wherein each of a plurality of individualthree-dimensional figures has a unique first access code.
 373. A systemas in claim 369, wherein said computer system provides an activity andprovides controls that allow a user to interact with said activity, andsaid computer system allows said likeness of said three-dimensionalfigure to interact as part of said activity on the computer system. 374.A system as in claim 369, wherein said accessory is a tangible item thatcan be used with said three-dimensional figure.
 375. A system as inclaim 374, wherein said computer system controls said informationindicative of the accessory to be used with said likeness of saidthree-dimensional figure in a way in which said accessory is used withsaid three-dimensional figure.
 376. A system as in claim 369, whereinsaid accessory is an attribute that changes a characteristic of saidlikeness of said three-dimensional figure.
 377. A system as in claim376, wherein said attribute makes the likeness of said three-dimensionalfigure in the computer system take actions on said computer during saidinteraction which make the likeness of said three-dimensional figureappear stronger during said interaction.
 378. A system as in claim 376,wherein said attribute makes the likeness of said three-dimensionalfigure have more capabilities than it had before said accessory isadded.
 379. A system as in claim 369, wherein said three-dimensionalfigure visually corresponds to said likeness of the three-dimensionalfigure.
 380. A system as in claim 379, wherein said three-dimensionalfigure and said likeness of the three-dimensional figure have a facialexpression that look alike.
 381. A system as in claim 379, wherein saidthree-dimensional figure and said likeness of the three-dimensionalfigure each have an item of clothing that look alike.
 382. A system asin claim 379, wherein said three-dimensional figure includes a logothereon, and said likeness of the three-dimensional figure each has alogo thereon that look alike.
 383. A system as in claim 369, whereinsaid accessory causes said computer system to change a characteristic ofa behavior of the likeness of the three-dimensional figure.
 384. Asystem as in claim 383, wherein said accessory has a likeness whichrepresents an indication of a way in which the behavior of thethree-dimensional figure is changed.
 385. A system as in claim 383,wherein said accessory has a packaging, and said second access code isassociated with packaging for the accessory.
 386. A system as in claim385, wherein said second access code is associated with said packagingin a way that prevents the second access code from being visible untilthe packaging is opened.
 387. A system as in claim 369, wherein saidthree-dimensional figure is one of a warrior, a sports figure, a casinogambler, a doll, or a teddy bear.
 388. A system as in claim 369, whereinsaid computer system controls said virtual representation to movebetween areas, and stores a last area of said virtual representationwithin said computer system.
 389. A system as in claim 388, wherein saidcomputer system automatically returns to said last area.
 390. A systemas in claim 369, wherein said first access code defines an action, andsaid action has an expiration, and said second access code defers saidexpiration.
 391. A system as in claim 369, wherein said computer sensesan action taken by a user to enter said first access code.
 392. A systemas in claim 391, wherein said computer system provides an interfacewhich allows manual entry of said first access code over a network, andaccepts said entry of said first access code over said network.
 393. Asystem as in claim 391, wherein said computer also senses an actiontaken by a user to enter said second access code.
 394. A system as inclaim 393, wherein said computer system provides an interface whichallows manual entry of said first access code over a network, andaccepts said entry of said first access code over said network.
 395. Asystem as in claim 369, wherein said computer system stores at least oneof said first and second access codes in a user account.
 396. A systemcomprising: a computer system providing content for displaying acomputer game character; a tangible item, said tangible item associatedwith an access code; and an interface provided by the computer systemthat controls entering said access code, and responsive to receivingsaid access code, the computer system provides content for displayinginformation indicative of said tangible item, wherein said informationindicative of said tangible item is separate information from saidinformation for displaying said computer game character, wherein theinformation indicative of said tangible item is associated with thecomputer game character and said information allows use of saidinformation indicative of said tangible item at a time subsequent to atime when said access code is entered.
 397. A system according to claim396, wherein the tangible item includes equipment.
 398. A systemaccording to claim 396, wherein the tangible item includes clothing.399. A system according to claim 396, wherein the information indicativeof said tangible item visually corresponds to the tangible item.
 400. Asystem according to claim 396, wherein the information indicative ofsaid tangible item corresponds to a likeness of the tangible item. 401.A system according to claim 396, wherein the information indicative ofsaid tangible item substantially resembles the tangible item.
 402. Asystem according to claim 396, wherein the information indicative ofsaid tangible item is worn or held by the computer game character in thesystem.
 403. A system according to claim 396, wherein the informationindicative of said tangible item enhances the computer game character.404. A system according to claim 396, wherein the information indicativeof said tangible item modifies the computer game character.
 405. Asystem according to claim 396, wherein the information indicative ofsaid tangible item modifies an ability of the computer game character.406. A system according to claim 396, wherein the information indicativeof said tangible item grants an ability to the computer game character.407. A system according to claim 396, wherein the information indicativeof said tangible item grants a fighting ability to the computer gamecharacter.
 408. A system according to claim 396, wherein the informationindicative of said tangible item bolsters a chance of success of thecomputer game character in the system. 409-418. (canceled)
 419. A systemcomprising: a computer system providing content for displaying acomputer game character; a first tangible item, said first tangible itemassociated with a first access code; said first tangible item includingat least one first visible feature; a second tangible item, said secondtangible item associated with a second access code; said second tangibleitem including at least one second visible feature; and an interfacethat allows entering said first access code and said second access code,and responsive to receiving said first access code, providing the atleast one first visible feature of the first tangible item for thecomputer game character, and responsive to receiving said second accesscode, providing the at least one second visible feature of the secondtangible item for the computer game character.
 420. A system accordingto claim 419, wherein at least one of the first tangible item and thesecond tangible item includes equipment.
 421. A system according toclaim 419, wherein at least one of the first tangible item and thesecond tangible item includes clothing.
 422. A system according to claim419, wherein at least one of the first visible features of the firsttangible item and the second visible features of the second tangibleitem provided for the computer game character is worn or held by thecomputer game character.
 423. A system according to claim 419, whereinat least one of the first tangible item and the second tangible itemmodifies an ability of the computer game character.
 424. A systemaccording to claim 419, wherein at least one of the first tangible itemand the second tangible item grants an ability to the computer gamecharacter.
 425. A system according to claim 419, wherein at least one ofthe first tangible item and the second tangible item grants a fightingability to the computer game character.
 426. A system according to claim419, wherein at least one of the first tangible item and the secondtangible item bolsters a chance of success of the computer gamecharacter in the system.
 427. A system comprising: a computer systemproviding content for displaying a computer game character; saidcomputer system accepting entry of a first access code associated with afirst tangible item, and displaying at least one first visible featureresponsive to accepting said first access code; said computer systemaccepting entry of a second access code associated with a secondtangible item, and displaying at least one second visible featureresponsive to accepting said second access code; and said computersystem including a storage element that stores said first and secondvisible features to allow a user who has entered said first and secondaccess codes to access said first and second visible features at a timesubsequent to when said first and second access codes have been entered.428. A system according to claim 427, wherein at least one of the firsttangible item and the second tangible item includes equipment.
 429. Asystem according to claim 427, wherein at least one of the firsttangible item and the second tangible item includes clothing.
 430. Asystem according to claim 427, wherein at least one of the first visiblefeatures of the first tangible item and the second visible features ofthe second tangible item provided for the computer game character isworn or held by the computer game character.
 431. A system according toclaim 427, wherein at least one of the first tangible item and thesecond tangible item modifies an ability of the computer game character.432. A system according to claim 427, wherein at least one of the firsttangible item and the second tangible item grants an ability to thecomputer game character.
 433. A system according to claim 427, whereinat least one of the first tangible item and the second tangible itemgrants a fighting ability to the computer game character.
 434. A systemaccording to claim 427, wherein at least one of the first tangible itemand the second tangible item bolsters a chance of success of thecomputer game character in the system.